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Physics simulation - fluids


Generally, a small change in $\delta T$ is given by a change $\delta x, \delta y, \delta z$ and $\delta t$,

\[\begin{aligned} \delta T &= \frac{\partial T}{\partial t}\,\delta t + \frac{\partial T}{\partial x}\,\delta x + \frac{\partial T}{\partial y}\,\delta y + \frac{\partial T}{\partial z}\,\delta z \\ \frac{D T}{Dt} &= \frac{\partial T}{\partial t}\, + \frac{\partial T}{\partial x}\, u + \frac{\partial T}{\partial y}\, v + \frac{\partial T}{\partial z}\, w \end{aligned}\]

where $D/Dt$ denotes the rate of change of a quantity $T$ following the fluid. In vector form,

\[\frac{D}{Dt} = \frac{\partial }{\partial t} + \mathbf{u} \cdot \nabla .\]

This expression accounts not only for temporal changes (e.g., variations in pressure over time), but also for situations in which the field is time-independent while the particle moves through space, experiencing different values of the field at different positions.

The leftside of Newton’s second law for fluids using forces per volume is then

\[\rho \frac{D \mathbf{u}}{Dt}.\]

The right side is the sum of all forces acting on the fluid. Some forces are external and given by specific problems, such as gravity. On the other hand, the forces due to pressure and viscosity are related to a velocity field and need to be considered for all situations.

For that purpose, let’s consider a fluid box of dimensions $\delta x, \delta y, \delta z$. Let’s also consider a change in pressure only in the $x$ direction, where pressure is defined as force per unit area. For a specific $x$, the force due to pressure is $P_x \delta y \delta z$. Therefore the net force is

\[\begin{aligned} F_{net} &= P_x \delta y \delta z - P_{x + \delta x} \, \delta y \, \delta z \\ &= - \frac{P_{x + \delta x}- P_x}{\delta x} \, \delta x \, \delta y \, \delta z \\ &= - \frac{\partial P}{\partial x} \, \delta x \, \delta y \, \delta z \\ \mathbf{f_{net}} &= -\nabla \mathbf{P} , ~~~~~~~\text{for three dimensions.} \end{aligned}\]

For the viscosity term, lets consider a stress force (viscous action) in the $y$ direction given by $\mu \frac{\partial u}{\partial y} \delta x \delta z$ where $\mu$ is the coefficient of viscosity of the fluid (a fluid with constant viscosity is called a Newtoninan fluid). The net force is the difference from of viscous stress in $\delta y$,

\[\begin{aligned} F_{net} &= \left[ \mu \left( \frac{\partial u}{\partial y} \right)_{y+\delta y} - \mu \left( \frac{\partial u}{\partial y} \right)_{y} \right] \delta x \, \delta z \\ &= \frac{\partial}{\partial y} \left( \mu \frac{\partial u}{\partial y} \right) \delta y \, \delta x \, \delta z \\ &= \mu \frac{\partial^2 u}{\partial y^2} \delta x \, \delta y \, \delta z\\ \mathbf{f_{net}} &= \mu \nabla^2 \mathbf{u} , ~~~~~~~\text{for three dimensions.} \end{aligned}\]

Putting all together we end up with the famous Navier-Stokes equation

\[\rho \frac{D \mathbf{u}}{D t} = -\nabla \mathbf{P} + \mu \nabla^2 \mathbf{u} + \mathbf{f_{ext}}\]

For the simulation, the kernel and pressure equations are used from this paper: SPH Fluids in Computer Graphics, EUROGRAPHICS 2014.

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Simulation code

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using Plots, LinearAlgebra, Printf

# -----------------------------------------------------------------------------
#                           SPH Particle Data Structure
# -----------------------------------------------------------------------------
mutable struct Particle
    position::Vector{Float64}
    velocity::Vector{Float64}
    acceleration::Vector{Float64}
    density::Float64
    pressure::Float64
    mass::Float64
end

# -----------------------------------------------------------------------------
#                           Initialization
# -----------------------------------------------------------------------------
function initialize_particles()

    particles = Vector{Particle}(undef, num_particles)
    
    for i in 1:num_particles
        pos = [rand() * box_size, rand() * box_size, rand() * 0.5]  # Only bottom half
        particles[i] = Particle(
            pos,
            [0.0, 0.0, 0.0],    # velocity
            [0.0, 0.0, -10.0],  # acceleration
            1000.0,             # density
            0.0,                # pressure
            1.0                 # mass
        )
    end
    
    return particles
end

# -----------------------------------------------------------------------------
#                       SPH Kernels
# -----------------------------------------------------------------------------
function kernel(r, h)
    q = r / h
    if q <= 1.0
        return (1.0 - 1.5*q*q + 0.75*q*q*q) / (π * h^3)
    elseif q <= 2.0
        return 0.25 * (2.0 - q)^3 / (π * h^3)
    else
        return 0.0
    end
end

# -----------------------------------------------------------------------------
#                       Density and Pressure Calculation
# -----------------------------------------------------------------------------
function calculate_density_pressure!(particles)

    for i in 1:length(particles)
        particles[i].density = 0.0
        
        # Calculate density
        for j in 1:length(particles)
            r_vec = particles[i].position - particles[j].position
            r = norm(r_vec)
            
            particles[i].density += particles[j].mass * kernel(r, smoothing_length)
        end
        
        # Calculate pressure 
        particles[i].pressure = stiff_coef * ((particles[i].density/target_density)^7 - 1)
    end
end


# -----------------------------------------------------------------------------
#                       Force Calculation 
# -----------------------------------------------------------------------------
function calculate_forces!(particles)
    
    for i in 1:length(particles)
        grad_pressure = zeros(3)
        laplacian_velocity = zeros(3)
        
        # Calculate pressure gradient and velocity Laplacian
        for j in 1:length(particles)
            if i == j
                continue
            end
            
            r_vec = particles[i].position - particles[j].position
            r = norm(r_vec)
            
            if r > smoothing_length || r == 0
                continue
            end
            
            # Kernel gradient calculation
            q = r / smoothing_length
            kernel_grad = zeros(3)
            if q <= 1.0
                factor = (-3.0 + 2.25*q) / (π * smoothing_length^5)
                kernel_grad = factor * r_vec
            elseif q <= 2.0
                factor = -0.75 * (2.0 - q)^2 / (π * smoothing_length^5 * q)
                kernel_grad = factor * r_vec
            end
            
            # Pressure gradient (Equation 6)
            pressure_term = (particles[i].pressure / (particles[i].density^2) + 
                           particles[j].pressure / (particles[j].density^2))
            grad_pressure += particles[j].mass * pressure_term * kernel_grad
            
            # Velocity Laplacian (Equation 8)
            v_ij = particles[i].velocity - particles[j].velocity
            dot_r_grad = dot(r_vec, kernel_grad)
            denominator = dot(r_vec, r_vec) + 0.01 * smoothing_length^2
            
            if denominator != 0
                laplacian_velocity += 2.0 * (particles[j].mass / particles[j].density) * 
                                    v_ij * (dot_r_grad / denominator)
            end
        end
        
        # Pressure force (-∇P/ρ)
        Fi_pressure = -grad_pressure 
        
        # Viscosity force (ν∇²v)
        Fi_viscosity = particles[i].mass * viscosity_coef * laplacian_velocity
        
        # Gravity 
        Fi_gravity = particles[i].mass * [0.0, 0.0, -10.0]
        
        # Total forces
        Fi = Fi_pressure + Fi_viscosity + Fi_gravity
        
        # Update velocity and position
        particles[i].velocity .+= (Fi / particles[i].mass) .* dt
        particles[i].position .+= particles[i].velocity .* dt

        #@printf "Particle %d: Pos=(%.3f, %.3f, %.3f) Vel=(%.3f, %.3f, %.3f) Density=%.2f Pressure=%.2f Fi_pressure=(%.3f, %.3f, %.3f) Fi_viscosity=(%.3f, %.3f, %.3f)\n" i particles[i].position[1] particles[i].position[2] particles[i].position[3] particles[i].velocity[1] particles[i].velocity[2] particles[i].velocity[3] particles[i].density particles[i].pressure Fi_pressure[1] Fi_pressure[2] Fi_pressure[3] Fi_viscosity[1] Fi_viscosity[2] Fi_viscosity[3]
    end
end

# -----------------------------------------------------------------------------
#                       Boundary Conditions
# -----------------------------------------------------------------------------
function apply_boundary_conditions!(particles)
    
    for p in particles
        # X boundaries
        if p.position[1] < 0.0
            p.position[1] = 0.0
            p.velocity .*= -damping  
        elseif p.position[1] > box_size
            p.position[1] = box_size
            p.velocity .*= -damping  
        end
        
        # Y boundaries
        if p.position[2] < 0.0
            p.position[2] = 0.0
            p.velocity .*= -damping  
        elseif p.position[2] > box_size
            p.position[2] = box_size
            p.velocity .*= -damping  
        end
        
        # Z boundaries 
        if p.position[3] < 0.0
            p.position[3] = 0.0
            p.velocity .*= -damping  
        elseif p.position[3] > box_size
            p.position[3] = box_size
            p.velocity .*= -damping  
        end
    end
end


# -----------------------------------------------------------------------------
#                       Main Simulation Step
# -----------------------------------------------------------------------------
function simulate_step!(particles)
    calculate_density_pressure!(particles)
    calculate_forces!(particles)
    apply_boundary_conditions!(particles)
end

# -----------------------------------------------------------------------------
#                       Visualization
# -----------------------------------------------------------------------------
function visualize_sph(particles, step)
    x = [p.position[1] for p in particles]
    y = [p.position[2] for p in particles]
    z = [p.position[3] for p in particles]
    
    plt = scatter3d(x, y, z,
            markersize=3,
            markercolor=:blue,
            xlim=(0, box_size),
            ylim=(0, box_size),
            zlim=(0, box_size),
            title="Time $(round(step, digits=2))s",
            xlabel="X", ylabel="Y", zlabel="Z",
            legend=false,
            camera=(30, 30),
            size=(500, 600)
    )
    return plt
end

# -----------------------------------------------------------------------------
#                           SPH Parameters
# -----------------------------------------------------------------------------
const num_particles = 1000
const dt = 0.01
const box_size = 1.0
const damping = 0.8

const smoothing_length = 0.1
const stiff_coef = 100.0
const target_density = 1000.0
const viscosity_coef = 0.2

# -----------------------------------------------------------------------------
#                       Main Simulation
# -----------------------------------------------------------------------------
function main()

    particles = initialize_particles()
    
    t = 0.0
    frame_count = 0
    
    while t < 10.0
        simulate_step!(particles)
        
        if frame_count % 1 == 0  # Save every frame
            plt = visualize_sph(particles, t)
            display(plt)
        end
        
        t += dt
        frame_count += 1
    end
end

main()

Simulation video

Example 1 of SPH fluid simulation.
Example 2 of SPH fluid simulation.

Gravitational force with fluid dynamics.
This post is licensed under CC BY 4.0 by the author.