Physics simulation - fluids
Generally, a small change in $\delta T$ is given by a change $\delta x, \delta y, \delta z$ and $\delta t$,
\[\begin{aligned} \delta T &= \frac{\partial T}{\partial t}\,\delta t + \frac{\partial T}{\partial x}\,\delta x + \frac{\partial T}{\partial y}\,\delta y + \frac{\partial T}{\partial z}\,\delta z \\ \frac{D T}{Dt} &= \frac{\partial T}{\partial t}\, + \frac{\partial T}{\partial x}\, u + \frac{\partial T}{\partial y}\, v + \frac{\partial T}{\partial z}\, w \end{aligned}\]where $D/Dt$ denotes the rate of change of a quantity $T$ following the fluid. In vector form,
\[\frac{D}{Dt} = \frac{\partial }{\partial t} + \mathbf{u} \cdot \nabla .\]This expression accounts not only for temporal changes (e.g., variations in pressure over time), but also for situations in which the field is time-independent while the particle moves through space, experiencing different values of the field at different positions.
The leftside of Newton’s second law for fluids using forces per volume is then
\[\rho \frac{D \mathbf{u}}{Dt}.\]The right side is the sum of all forces acting on the fluid. Some forces are external and given by specific problems, such as gravity. On the other hand, the forces due to pressure and viscosity are related to a velocity field and need to be considered for all situations.
For that purpose, let’s consider a fluid box of dimensions $\delta x, \delta y, \delta z$. Let’s also consider a change in pressure only in the $x$ direction, where pressure is defined as force per unit area. For a specific $x$, the force due to pressure is $P_x \delta y \delta z$. Therefore the net force is
\[\begin{aligned} F_{net} &= P_x \delta y \delta z - P_{x + \delta x} \, \delta y \, \delta z \\ &= - \frac{P_{x + \delta x}- P_x}{\delta x} \, \delta x \, \delta y \, \delta z \\ &= - \frac{\partial P}{\partial x} \, \delta x \, \delta y \, \delta z \\ \mathbf{f_{net}} &= -\nabla \mathbf{P} , ~~~~~~~\text{for three dimensions.} \end{aligned}\]For the viscosity term, lets consider a stress force (viscous action) in the $y$ direction given by $\mu \frac{\partial u}{\partial y} \delta x \delta z$ where $\mu$ is the coefficient of viscosity of the fluid (a fluid with constant viscosity is called a Newtoninan fluid). The net force is the difference from of viscous stress in $\delta y$,
\[\begin{aligned} F_{net} &= \left[ \mu \left( \frac{\partial u}{\partial y} \right)_{y+\delta y} - \mu \left( \frac{\partial u}{\partial y} \right)_{y} \right] \delta x \, \delta z \\ &= \frac{\partial}{\partial y} \left( \mu \frac{\partial u}{\partial y} \right) \delta y \, \delta x \, \delta z \\ &= \mu \frac{\partial^2 u}{\partial y^2} \delta x \, \delta y \, \delta z\\ \mathbf{f_{net}} &= \mu \nabla^2 \mathbf{u} , ~~~~~~~\text{for three dimensions.} \end{aligned}\]Putting all together we end up with the famous Navier-Stokes equation
\[\rho \frac{D \mathbf{u}}{D t} = -\nabla \mathbf{P} + \mu \nabla^2 \mathbf{u} + \mathbf{f_{ext}}\]For the simulation, the kernel and pressure equations are used from this paper: SPH Fluids in Computer Graphics, EUROGRAPHICS 2014.
Simulation code
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using Plots, LinearAlgebra, Printf
# -----------------------------------------------------------------------------
# SPH Particle Data Structure
# -----------------------------------------------------------------------------
mutable struct Particle
position::Vector{Float64}
velocity::Vector{Float64}
acceleration::Vector{Float64}
density::Float64
pressure::Float64
mass::Float64
end
# -----------------------------------------------------------------------------
# Initialization
# -----------------------------------------------------------------------------
function initialize_particles()
particles = Vector{Particle}(undef, num_particles)
for i in 1:num_particles
pos = [rand() * box_size, rand() * box_size, rand() * 0.5] # Only bottom half
particles[i] = Particle(
pos,
[0.0, 0.0, 0.0], # velocity
[0.0, 0.0, -10.0], # acceleration
1000.0, # density
0.0, # pressure
1.0 # mass
)
end
return particles
end
# -----------------------------------------------------------------------------
# SPH Kernels
# -----------------------------------------------------------------------------
function kernel(r, h)
q = r / h
if q <= 1.0
return (1.0 - 1.5*q*q + 0.75*q*q*q) / (π * h^3)
elseif q <= 2.0
return 0.25 * (2.0 - q)^3 / (π * h^3)
else
return 0.0
end
end
# -----------------------------------------------------------------------------
# Density and Pressure Calculation
# -----------------------------------------------------------------------------
function calculate_density_pressure!(particles)
for i in 1:length(particles)
particles[i].density = 0.0
# Calculate density
for j in 1:length(particles)
r_vec = particles[i].position - particles[j].position
r = norm(r_vec)
particles[i].density += particles[j].mass * kernel(r, smoothing_length)
end
# Calculate pressure
particles[i].pressure = stiff_coef * ((particles[i].density/target_density)^7 - 1)
end
end
# -----------------------------------------------------------------------------
# Force Calculation
# -----------------------------------------------------------------------------
function calculate_forces!(particles)
for i in 1:length(particles)
grad_pressure = zeros(3)
laplacian_velocity = zeros(3)
# Calculate pressure gradient and velocity Laplacian
for j in 1:length(particles)
if i == j
continue
end
r_vec = particles[i].position - particles[j].position
r = norm(r_vec)
if r > smoothing_length || r == 0
continue
end
# Kernel gradient calculation
q = r / smoothing_length
kernel_grad = zeros(3)
if q <= 1.0
factor = (-3.0 + 2.25*q) / (π * smoothing_length^5)
kernel_grad = factor * r_vec
elseif q <= 2.0
factor = -0.75 * (2.0 - q)^2 / (π * smoothing_length^5 * q)
kernel_grad = factor * r_vec
end
# Pressure gradient (Equation 6)
pressure_term = (particles[i].pressure / (particles[i].density^2) +
particles[j].pressure / (particles[j].density^2))
grad_pressure += particles[j].mass * pressure_term * kernel_grad
# Velocity Laplacian (Equation 8)
v_ij = particles[i].velocity - particles[j].velocity
dot_r_grad = dot(r_vec, kernel_grad)
denominator = dot(r_vec, r_vec) + 0.01 * smoothing_length^2
if denominator != 0
laplacian_velocity += 2.0 * (particles[j].mass / particles[j].density) *
v_ij * (dot_r_grad / denominator)
end
end
# Pressure force (-∇P/ρ)
Fi_pressure = -grad_pressure
# Viscosity force (ν∇²v)
Fi_viscosity = particles[i].mass * viscosity_coef * laplacian_velocity
# Gravity
Fi_gravity = particles[i].mass * [0.0, 0.0, -10.0]
# Total forces
Fi = Fi_pressure + Fi_viscosity + Fi_gravity
# Update velocity and position
particles[i].velocity .+= (Fi / particles[i].mass) .* dt
particles[i].position .+= particles[i].velocity .* dt
#@printf "Particle %d: Pos=(%.3f, %.3f, %.3f) Vel=(%.3f, %.3f, %.3f) Density=%.2f Pressure=%.2f Fi_pressure=(%.3f, %.3f, %.3f) Fi_viscosity=(%.3f, %.3f, %.3f)\n" i particles[i].position[1] particles[i].position[2] particles[i].position[3] particles[i].velocity[1] particles[i].velocity[2] particles[i].velocity[3] particles[i].density particles[i].pressure Fi_pressure[1] Fi_pressure[2] Fi_pressure[3] Fi_viscosity[1] Fi_viscosity[2] Fi_viscosity[3]
end
end
# -----------------------------------------------------------------------------
# Boundary Conditions
# -----------------------------------------------------------------------------
function apply_boundary_conditions!(particles)
for p in particles
# X boundaries
if p.position[1] < 0.0
p.position[1] = 0.0
p.velocity .*= -damping
elseif p.position[1] > box_size
p.position[1] = box_size
p.velocity .*= -damping
end
# Y boundaries
if p.position[2] < 0.0
p.position[2] = 0.0
p.velocity .*= -damping
elseif p.position[2] > box_size
p.position[2] = box_size
p.velocity .*= -damping
end
# Z boundaries
if p.position[3] < 0.0
p.position[3] = 0.0
p.velocity .*= -damping
elseif p.position[3] > box_size
p.position[3] = box_size
p.velocity .*= -damping
end
end
end
# -----------------------------------------------------------------------------
# Main Simulation Step
# -----------------------------------------------------------------------------
function simulate_step!(particles)
calculate_density_pressure!(particles)
calculate_forces!(particles)
apply_boundary_conditions!(particles)
end
# -----------------------------------------------------------------------------
# Visualization
# -----------------------------------------------------------------------------
function visualize_sph(particles, step)
x = [p.position[1] for p in particles]
y = [p.position[2] for p in particles]
z = [p.position[3] for p in particles]
plt = scatter3d(x, y, z,
markersize=3,
markercolor=:blue,
xlim=(0, box_size),
ylim=(0, box_size),
zlim=(0, box_size),
title="Time $(round(step, digits=2))s",
xlabel="X", ylabel="Y", zlabel="Z",
legend=false,
camera=(30, 30),
size=(500, 600)
)
return plt
end
# -----------------------------------------------------------------------------
# SPH Parameters
# -----------------------------------------------------------------------------
const num_particles = 1000
const dt = 0.01
const box_size = 1.0
const damping = 0.8
const smoothing_length = 0.1
const stiff_coef = 100.0
const target_density = 1000.0
const viscosity_coef = 0.2
# -----------------------------------------------------------------------------
# Main Simulation
# -----------------------------------------------------------------------------
function main()
particles = initialize_particles()
t = 0.0
frame_count = 0
while t < 10.0
simulate_step!(particles)
if frame_count % 1 == 0 # Save every frame
plt = visualize_sph(particles, t)
display(plt)
end
t += dt
frame_count += 1
end
end
main()